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“Battlefield IV” has to offer than “Call of Duty: Ghost”

Battlefield+IV+has++to+offer+than+Call+of+Duty%3A+Ghost

Within the last month or two, there have been two games that a good amount of people have been talking about. “Call of Duty: Ghosts” and “Battlefield IV.”

The series that these titles belong to are some of the most popular games in the gaming world, today. People everywhere have been talking about them and playing them regularly.

Now, personally, I think that “Call of Duty” is overrated, and “Battlefield” is the superior

Title, but we will get into that later. Right now, let’s compare the two game series with each other for what they are most famous for: multi-player mode.

“Call of Duty” is famous for its  customizing features and adrenaline-fueled multi-player matches. Players are able to level up through killing other players and gaining experience (exp. or XP). By leveling up, players unlock a variety of items for themselves, such as weapons, perks, camo, emblems, and challenges.

Global forecast shows PC gaming true next gen deviceChallenges may be completed to further unlock items that they can show off and brag about to their friends. Players compete mainly for kills, which grants them the ability to use “Kill Streaks.”

Kill Streaks are one of the main reasons people play the game at all. Being rewarded for killing another player by being given the ability to kill even more players faster sounds like a pretty good deal, don’t you think?

Especially when it comes to playing with friends, I feel that “Call of Duty” is mainly about leveling up faster than your friends, or getting more kills and doing better than they do.

It’s a little too competitive, and it isn’t very team based. Everyone just goes off and does their own thing when they play a multiplayer match in “Call of Duty.”  Where is the sense of teamwork and trust in that?

“Battlefield” on the other hand stresses teamwork with other players. When playing

“Battlefield,” players are put into squads and are supposed to support other players on teams. Since players normally only care for themselves, “Battlefield” offers those players small amounts of boosted XP while players who fully support their teams get a larger boost of XP.

Players are able to support each other through the use of any of the four classes that are in the game: ASSAULT, ENGINEER, SUPPORT, and RECON.

“ASSAULT” players act on the offensive position, healing teammates and bringing extra weapons to the fight.

Players that use “ENGINEER” focus on repairing friendly vehicles and destroying enemy vehicles. “SUPPORT,” which happens to be one of my personal favorites, provides their teammates with portable crates of ammunition and gadgets that protect players and tend to destroy the environment.

“RECON” players act as the eyes for other players, “spotting” enemy players from long distances, or in the sky from remote control drones, and provide sniper support.

In the weeks before “Call of Duty: Ghosts” was released, I said to my friends, that were supporting hype for the game, that “I can almost guarantee that every single one of you will say that “Ghosts” is amazing when you get it. Then within the following weeks of its release, you guys will think it’s trash. It’s too repetitive of a game series.”

Surely enough, most of them said that “Call of Duty: Ghosts” had become boring to them, or said that it was trash.

I have been playing “Battlefield IV” almost exclusively ever since it hit store shelves, and I still enjoy it immensely. The sense of teamwork and accomplishment that comes with winning a multiplayer match in “Battlefield IV” is much better than it is in any “Call of Duty” game.

Both “Call of Duty” and “Battlefield” are great games. They both have sold millions of dollars worth of copies every time that a new game in either franchise is released. I feel that “Battlefield” doesn’t get the recognition that it deserves because of games like” Call of Duty,” despite the fact that nothing changes between new “Call of Duty” game releases.

Yet, these repetitive games continue to sell extremely well every year. This problem poses a single question for me: If gamers like a variety of options in their games, then why do they continue to buy games like “Call of Duty?”

 

 

 

 

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